Blender – Day 9 – Cycles Render Engine
– Who likes waiting? – I must confess that I was never a big fan of the rendering process. Clicking a button and then waiting minutes while an image (or portion of an image) appears, is… painful....
View ArticleBlender Day 10 – 3D Cursor and Painting
Sidetracked by this Frankenstein texturing video, which shows an earlier version of Blender’s built in texture painting tool, which also performs cloning of photos right onto the 3D model. Finally,...
View ArticleBlender Days 11 & 12 – Materials, Cycles & L-Systems
Initially setup the materials for Blender’s default renderer and noticed that when I switched to the new Cycles renderer, I lost the materials. A quick Internet searching revealed a handy addon called...
View ArticleBlender Day 13, 14 & 15 – Rig & Skins
Spent a few hour hours getting to understand building an Armature (skeleton) in Blender. So many tools available by default and soooo many more can be made available as addons. If you have a cat mesh...
View ArticleBlender – 15 Days Later – Open Source is Home
First question that most have is, “What is open source? You mean free?” Yes, it’s free and more. Open source means that not only are you given the product, but you are given the blueprints as well. If...
View ArticleBlender Day 16 – Resizing UI
How I wish more software developers put the effort in to make their user interfaces scale like this. Natural vision practitioners would be more successful. The “higher resolution equals smaller icons”...
View ArticleBlender Day 18 – Misc Stuff
Blender Guru’s article on getting rid of “fireflies” looks to be useful, as I dive deeper into the Cycles render engine. http://www.blenderguru.com/articles/7-ways-get-rid-fireflies/ Paint Palettes...
View ArticleBlender 2.76 – New Features
Blender has a new version out, and the thing that first caught my eye was the image below. The ability to smooth bone weight influences… smoothly (without using a paintbrush). When I started learning...
View ArticleBlender – Muscle System
This video demonstrates a relatively simple muscle system that does not rely on blend/tweening shapes in order to correct for the collapsing volumes that are common with most skinning solutions. For...
View ArticlePython in Blender
It was only a matter of time before I started my journey into scripting in Blender. Learning MEL (Maya’s Embedded Language) was one of the most powerful things any Maya 3D artist can do. When it came...
View ArticleBlender – Paint Effects
Haven’t dealt with shots that involve footprints in the snow or walls being splattered with blueberry pies, my jaw hit the floor when I saw this. If you’re quick with the mouse, it takes less than 1...
View ArticleBlender – Duplicating Objects Around
Should have said, “a round” or “a circle”. As this Blender artist points out, ” when trying to make a circular array with that offset object as the center of the array circle, it always doesn’t behave...
View ArticleBlender – 1 Year Later
Last week marks the one year anniversary of when I decided to finally buckle down and dive into Blender. Looking back, can see how much I have learned and I’m quite happy with how far I have come....
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